In addition, his Assist is one of the best due to being an OTG note it knocks opponents "Off the Ground" that can extend his teammates' combos, locks an opponent in place both on hit and on block (although not to the extent of SS Vegeta or Kid Buu's Assists), and reaches deceptively far. ![]() Despite having a slower walk speed, the game system inherently has so many options for mobility that there's no way to keep him away, thus negating the standard weakness for grapplers in fighters, and even whiffing his air grab leads to an inherent mix-up since depending on button strength, he can wind up in front of or behind his opponent. Android 16 possesses more command grabs than any other character (especially since there is no normal throw technique for every character to use outside of a Dragon Rush), which sets up opponents for combos and, in Season 1, planted them with a hard knockdown that led into more mix-ups.
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